Plugin Code Writer

1.0a5






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Using Plugin Code Writer, simply layout using the GUI what classes, global methods, and controls should be implemented by the plugin you're going to write and export the plugin source code with a simple menu selection. Plugins descriptions can be saved and reopened so you can continue working on getting the class structure juuuust right when you're working on designing a large plugin. On the right is an example of the code created by Plugin Code Writer.


Rather than having to type the class, method, or control's name over any over for the C function names, simple constants can be used with "\1" and "\2".

In all three plugin items, "\1" will refer to the item's name in REALbasic. If the item is a global method, it refers to the method name. If it's a class, it's the class name.

"\2" will refer to the method name when the method is in the class or control. In the case to the right, if the control name as it appears in REALbasic is "SpriteWorld", the prototype for the ProcessLayer function would look like:

      void SpriteWorldControlProcessLayer(...)



1.0a5 Changes
   - Fixed some code ordering bugs for class and control data structures

1.0a4 Changes
   - Fixed classes using REALcontrolInstance bug    - Add getting class and control data in methods