Development

REALbasic
OpenGL & SDL
Quake 3
SpriteWorld
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SpriteWorld Development






I'm a huge fan of SpriteWorld, and when I actually remember to, I contribute what I can to the project. I'm on a major side track at the moment, so I can't lead the transition to 3.5, 4.0, and beyond but as it happens, I definitely will be there.

In the mean time, here is a modified version of SpriteWorld which contains extra code, bug fixes, and strips out classic and 68k code. SpriteWorld "3.1"